Blended Learning in the 2D Digital Art Classroom

We’re 3/4 of the way through the first trimester in 2D Digital Art, and we’ve been working on a number of projects including:

  • Drawing/tracing in photoshop
  • Photo retouching
  • Face swap (taking one person’s face and seamlessly merging it with another person’s face)
  • Cinemagraphs
  • My Favorite Things (iMovie video)
  • Recovering the classics contest

Many of the projects require 7-8 45 minute classes to complete, including at least one session of in-class instruction and ongoing support. This semester, on average, each project took 5-6 classes to complete. Over 80% of the students had little to no experience using Photoshop before this class. How is it that learning was able to be sped up while accounting for the various levels of expertise? By using blended learning!

How it works in the 2D Digital Art Classroom:

  • The assignment is posted on the 2D Digital Art online class page (HamliNet)
  • The assignment includes at least one tutorial video, and the rubric:

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  • As students begin completing the project, a new project is added, so those students can move ahead in their work.
  • Teacher time in the classroom is mainly spent checking in with students 1:1 or in small groups, reviewing how the project is going, troubleshooting, brainstorming, and providing feedback.

 

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